Documentation Roadmap 0.2 Balaur v2 0.2 — Balaur v2 Being built, due December 2026 · 26 of 27 built. Feature Area Status Focused script editing Editor Built Project manager Editor Built Editor themes Editor Built Theme pairs that follow the system Editor Built An import that does not stop the editor Editor Built The User data dock Editor Built The Physics panel Editor Built A bad call caught before it runs Scripts and assets Built Addons as modules Scripts and assets Built Godot import Scripts and assets Built Properties that hold properties Scripts and assets Built Follow controllers Physics and animation Built Concave 2D colliders Physics and animation Built Pause, time scale and smooth frames Physics and animation Built One way to hear every event Gameplay and audio Planned Lists, trees and tables User interface Built Menus, popups and tooltips User interface Built Text a game can edit User interface Built Dark mode on every platform User interface Built The 3D look Rendering Built Lit normal-mapped sprites Rendering Built 2D global illumination Rendering Built Particles in 3D Rendering Built 2D batching Rendering Built Log files Tools and services Built A splash while a game loads Shipping Built A smaller web template Shipping Built 0.1 — Hello Balaur 0.3 — Balaur Again