mesh
3d · render · 4 properties · 3D
Authored 3D geometry from a mesh asset, drawn at the node and deformed by the rig skeleton names when the asset carries a skin.
In a scene, mesh is the node key that applies it. A script reaches the same properties through node.mesh.get() and node.mesh.set(table).
Properties
| property | type | default | description |
|---|---|---|---|
material | asset · material | — | The material this draws with; empty draws with the built-in one |
skeleton | string | — | Node path to the rig a skinned mesh deforms with, relative to this node; empty means this node |
source | asset · mesh | — | The mesh asset this node draws |
texture | string | — | Image file, project-relative; empty draws the colour alone |