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voxels

Files live in terrain/. Used by collider3d · voxels.

A voxel grid for a collider: size is one cell in world units, cells the filled coordinates. Coordinates are signed, so a grid has no origin corner, and physics3d.set_voxel may add or remove a cell at run time.

[[assets]]
id = "pillar"
type = "voxels"
size = [1.0, 1.0, 1.0]
cells = [[0, 0, 0], [0, 1, 0], [0, 2, 0]]