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skeleton_profile

The canonical skeleton a bone_map names bones from. Each [[bones]] entry has a name, a rest_rotation and a rest_position; no bones means the built-in…

Files live in animations/. Used by no component property yet.

The canonical skeleton a bone_map names bones from. Each [[bones]] entry has a name, a rest_rotation and a rest_position; no bones means the built-in humanoid.

type = "skeleton_profile"

[[bones]]
name = "Hips"
rest_position = [0.0, 1.0, 0.0]   # its length scales a retargeted position track

[[bones]]
name = "Spine"
rest_rotation = [0.0, 0.0, 0.0]   # euler radians