Skip to content

Search

Kembali

About: who builds Balaur, and why

Balaur is a deterministic 2D and 3D game engine, built by two people: Dragos Daian, who maintains Godot Rapier Physics, and Sébastien Crozet of Rapier.

Balaur is a 2D & 3D node-based game engine. Deterministic ticks, Rune scripts that hot reload in milliseconds. Written in Rust. Free, MIT.

Who

Dragos Daian, appsinacup. Created a replacement for Godot Physics using Rapier in Rust and made a Game Server in Elixir.

Sébastien Crozet, dimforge. Created Rapier, parry and other important Rust libraries.

Everything else the engine stands on: Built on.

Why

  • Godot Rapier Physics makes the physics in Godot deterministic. The rest of the game is not. Balaur makes the whole tick deterministic.
  • A bug fix in Godot waits on review and a release. Here we ship faster as we own the repositories.
  • Why Balaur.

Contact

Discord · Discussions · Issues · Community