soft_skin3d
The mesh a softbody3d with cells carries as its skin: a box, a volumetric body or a custom one with cells, whose particles are not the mesh's own.
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3d · physics · 2 properties · 3D
The mesh a softbody3d with cells carries as its skin: a box, a volumetric body or a custom one with cells, whose particles are not the mesh's own.
In a scene, soft_skin3d is the node key that applies it. A script reaches each property below as a field on node.soft_skin3d: reading one asks the running component, and assigning one leaves the rest alone. The whole table is node.soft_skin3d.get() and node.soft_skin3d.set(table).
Properties
| property | type | default | description |
|---|---|---|---|
skin |
bool | false |
Keep the mesh asset as the drawn surface and let the cells carry it, so a detail the cells cannot resolve survives |
skin_collision |
bool | false |
Meet the world through the skin rather than the cells' boundary |