skeleton_profile
The canonical skeleton a bone_map names bones from. Each [[bones]] entry has a name, a rest_rotation and a rest_position; no bones means the built-in…
Files live in animations/. Used by no component property yet.
The canonical skeleton a bone_map names bones from. Each [[bones]] entry has a name, a rest_rotation and a rest_position; no bones means the built-in humanoid.
type = "skeleton_profile"
[[bones]]
name = "Hips"
rest_position = [0.0, 1.0, 0.0] # its length scales a retargeted position track
[[bones]]
name = "Spine"
rest_rotation = [0.0, 0.0, 0.0] # euler radians