soft_volumetric2d
How a volumetric softbody2d fills its mesh's outline with triangles. The soft_volumetric2d component of the Balaur game engine: its 2 properties, and the…
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2d · physics · 2 properties · 2D
How a volumetric softbody2d fills its mesh's outline with triangles.
In a scene, soft_volumetric2d is the node key that applies it. A script reaches each property below as a field on node.soft_volumetric2d: reading one asks the running component, and assigning one leaves the rest alone. The whole table is node.soft_volumetric2d.get() and node.soft_volumetric2d.set(table).
Properties
| property | type | default | description |
|---|---|---|---|
cell_size |
float | 0.25 |
How big one triangle is when a volumetric body fills an outline; smaller is finer, slower and stiffer to tear At least 0.001. |
min_angle |
float | 0.5235988 |
The smallest corner a volumetric body's triangles aim for; past 30 degrees the fill may not finish. Radians in the file Range 0–30. |