Scripts in the engine
How the language meets the engine: a script on a node, its hooks, exported properties, components, events and other scripts.
Scripts on nodes
A script is a class named after its file: how it attaches to a node, the hooks the engine calls, and the order they run in.
Exported properties
A pub field with a default is a property the inspector shows and a scene sets: what may be exported, how overrides work, and nodes as properties.
Nodes and components
The Node type in Balaur Script: finding nodes, reading and writing component properties, calling component operations, and reaching another script.
Events
Events between scripts in Balaur Script: emit, listen and on_ methods, how delivery works, and how to await the next event.