bindings
Reactions the node runs from a table: each row is an event, a when over the scene's [variables], an action, a target node and a value.
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interaction · 1 property · Other
Reactions the node runs from a table: each row is an event, a when over the scene's [variables], an action, a target node and a value.
In a scene, bindings is the node key that applies it. A script reaches each property below as a field on node.bindings: reading one asks the running component, and assigning one leaves the rest alone. The whole table is node.bindings.get() and node.bindings.set(table).
Properties
| property | type | default | description |
|---|---|---|---|
rows |
list | [] |
The binding rows, each { event, when, action, target, value } |