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rollback module

Rollback netcode from a script's side. input reads this tick's input, real or predicted; is_resimulating is true when a tick runs again after a late input.

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Rollback netcode from a script's side. input reads this tick's input, real or predicted; is_resimulating is true when a tick runs again after a late input.

2 functions, 0 constants. Scripts reach it as rollback::.

Functions

Argument kinds are the script values a call passes: node is a node handle, any a table or value of any kind, fn a callback.

function acts on what it does
input(int) -> any — What that player is doing on the tick being simulated, real or predicted; nil outside a session or for a player it does not know.
is_resimulating() -> any — Whether this tick is a re-run of one already simulated, so a script can skip anything it must not do twice.