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soft_collision2d

A mesh the node's softbody2d meets the world through beside its own surface, deformed with the body: its triangles in 3D, the outline of its triangles in…

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2d · physics · 3 properties · 2D

A mesh the node's softbody2d meets the world through beside its own surface, deformed with the body: its triangles in 3D, the outline of its triangles in 2D.

In a scene, soft_collision2d is the node key that applies it. A script reaches each property below as a field on node.soft_collision2d: reading one asks the running component, and assigning one leaves the rest alone. The whole table is node.soft_collision2d.get() and node.soft_collision2d.set(table).

Properties

property type default description
collision_binding variant {"distance":0.01,"kind":"nearest"} How the mesh follows the body: each vertex on the nearest particle, vertex i on particle i, or riding the cell that holds it, so a coarse cage of cells can carry a fine mesh
collision_mesh asset · mesh — The mesh, in the node's space
collision_self_contacts bool false Let the mesh collide with itself

Asset types this component references: mesh.