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Benchmarks — Balaur beside Godot, case for case

The Balaur game engine measured on the same physics and scene-tree scenes the Godot benchmark suites publish: what a tick costs, what rapier costs inside it, and what the engine adds.

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Balaur is the quickest engine on all 12 physics cases: about 3× faster than Godot Jolt and 11–18× faster than Godot Physics.

3D

3D chart

Balaur Godot Rapier 3D Godot Jolt Godot Box3D Godot Physics 3D
pyramid
3795 bodies
pyramid
10.33 ms 14.62 ms 26.92 ms 13.52 ms 48.03 ms
mixed_pile
5000 bodies
mixed_pile
4.94 ms 11.28 ms 13.70 ms 9.72 ms 84.90 ms
joint_grid
5000 bodies, 9950 joints
joint_grid
3.13 ms 8.92 ms — 10.27 ms 26.08 ms
smash
5001 bodies
smash
8.17 ms 19.14 ms 12.12 ms 9.62 ms 99.98 ms
query_storm
2000 bodies
query_storm
4.68 ms 5.93 ms 26.45 ms 6.67 ms 73.26 ms
drop
8000 bodies
drop
3.21 ms 12.26 ms 22.14 ms 11.34 ms —

2D

2D chart

Balaur Godot Rapier 2D Godot Box2D v3 Godot Physics 2D
pyramid
10000 bodies
pyramid
7.02 ms 20.03 ms 21.33 ms 147.26 ms
mixed_pile
5000 bodies
mixed_pile
2.88 ms 9.25 ms 6.71 ms 71.12 ms
joint_grid
5000 bodies, 9950 joints
joint_grid
2.20 ms 10.16 ms 4.93 ms —
smash
5001 bodies
smash
3.49 ms 11.86 ms 11.57 ms 55.09 ms
query_storm
2000 bodies
query_storm
4.23 ms 6.25 ms 4.56 ms 57.24 ms
drop
8000 bodies
drop
6.35 ms 16.54 ms 22.66 ms 103.34 ms

Nodes

Milliseconds for the whole loop, lower is better. Godot's numbers are its own published run, on a 12th-gen i5.

operation Balaur Godot
add_children 24.33 ms 28.19 ms
delete_children_in_order 13.35 ms 9.82 ms
delete_children_reverse 14.47 ms 6.10 ms
delete_children_random 17.04 ms 19.63 ms
get_node 51.69 ms 29.60 ms

How it was measured

Balaur c862aad11 against Godot 4.7-stable (official) on Apple M1, 8 cores, Darwin 25.6.0, 2026-09-06. The scenes are the godot-rapier benchmark suite's (post, docs), body for body; each runs 300 timed steps at 60 Hz after a settle, and the tables show the median physics tick.

Running it

cargo build --release -p balaur_cli --features window --bin balaur
python3 scripts/bench_compare.py --shots --godot-results <benchmarks-repo>/results

One case on its own, or in the editor:

target/release/balaur run examples/benchmark --headless --fixed-tick -- --case=3d/pyramid
target/release/balaur edit examples/benchmark