Skip to content

Search

Documentation

platform module

Store services every platform shares: sign-in, achievements, leaderboards, cloud saves. A call answers later on on_platform_event with a map whose kind…

På denne side

Store services every platform shares: sign-in, achievements, leaderboards, cloud saves. A call answers later on on_platform_event with a map whose kind is signed_in, signed_out, done, scores, read, error or unsupported, each an EVENT_* constant.

11 functions, 7 constants. Scripts reach it as platform::.

Functions

Argument kinds are the script values a call passes: node is a node handle, any a table or value of any kind, fn a callback.

function acts on what it does
backend() -> any — The name of the loaded store, or "none".
cloud_read(any, any?, any?) -> any — Read a value the store syncs between the player's devices.
cloud_write(any, any?, any?, any?) -> any — Write a value for the store to sync between the player's devices.
player() -> any — Who the store says is playing, or nil before a sign-in has landed.
progress(any, any?, any?, any?) -> any — Report an achievement's completion, 0 to 100.
scores(any, any?, any?) -> any — Read a leaderboard's entries. The options take count, start (a rank, from 1), scope ("global" or "friends") and period ("today", "week" or "all_time").
set_presence(any, any?, any?) -> any — Say what the player is doing, where the store shows it.
sign_in(any?, any?) -> any — Ask the store who is playing, and return the id its answer carries. A node given here keeps hearing: a later sign-out reaches the same method.
signed_in() -> any — Whether a sign-in has landed.
submit_score(any, any?, any?, any?) -> any — Post a score to a leaderboard.
unlock(any, any?, any?) -> any — Award an achievement whole.

Constants

name value
EVENT_DONE done
EVENT_ERROR error
EVENT_READ read
EVENT_SCORES scores
EVENT_SIGNED_IN signed_in
EVENT_SIGNED_OUT signed_out
EVENT_UNSUPPORTED unsupported