bone_map
Lets one rig play another's clips: [bones] pairs canonical bone names with node paths on this rig, profile names the skeleton_profile they come from.
Files live in animations/. Used by no component property yet.
Lets one rig play another's clips: [bones] pairs canonical bone names with node paths on this rig, profile names the skeleton_profile they come from.
type = "bone_map"
# profile = "animations/humanoid.toml" # left out, the built-in humanoid profile
# Used as animation.play(node, clip, { retarget = "maps/hero.toml" })
[bones]
Hips = "Armature/Hips"
Spine = "Armature/Hips/Spine"
Head = "Armature/Hips/Spine/Neck/Head"