save module
Save games: a table in, a table out, stored per user. [save] version stamps each file; [save] migrate names the script whose migrate_save(version, data)…
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Save games: a table in, a table out, stored per user. [save] version stamps each file; [save] migrate names the script whose migrate_save(version, data) upgrades older ones.
6 functions, 0 constants. Scripts reach it as save::.
Functions
Argument kinds are the script values a call passes: node is a node handle, any a table or value of any kind, fn a callback.
| function | acts on | what it does |
|---|---|---|
directory() |
— | The directory slots are kept in, not created until something is written. |
read(slot: string) |
— | The table in a slot, brought forward to this build's version; nil when the slot was never written. An error when the file was written by a newer build, or when it needs a migration the project declares no script for. |
remove(slot: string) |
— | Delete a slot. Not an error when it was not there. |
slots() |
— | Every slot that has been written, in name order. |
version() |
— | The save version this build writes, from [save] version. |
write(slot: string, data: any) |
— | Write a table to a named slot, stamped with the project's save version. Written beside the target and renamed over it, so a crash mid-save cannot destroy the last one. |