Select two things and line them up
Ten minutes in a design tool: select two things, line them up, hide one, drop
an image in, pick a material from a list. The editor let you do none of it.
S.sel was one index.

The selection is a set
- Box select and modifiers. Shift and ⌘ click, a marquee on empty viewport in both 2D and 3D. A gizmo drag moves, turns and scales the whole set about its own centre.
- Group, align, distribute. Group makes a parent at the centroid and keeps every world pose. Six aligns, three distributes.
- Hide, lock, isolate.
H,⌘L,/. Hidden writesvisible; locked is editor state the gizmo and box select skip. - The inspector edits the set. A property write reaches every selected node carrying that component.
A scene lights itself
light3d. Point, directional and spot, with shadows and light layers. A scene with none keeps the engine's own key light; the first one retires it, so nothing already written draws differently.environment. Sky, ambient, fog, exposure, tonemap, grading and the shadow budget, on one component the lastcurrentone wins.package::pbr. GGX, Smith and Schlick over the frame's lights. Six texture slots, and a one-pixel neutral for every slot a material omits.
A scene reacts without a script
examples/hello opens a door on the third click and carries no code for it.
[variables] holds the count, states names the door's two looks, and two
[[nodes.bindings]] rows join them. The Events view writes those rows, and
"Convert to script" writes the Rune they mean.

Also
Drag a file onto the window and it becomes a node. A Pen tool over path2d.
A Cost dock: draws, triangles and texture bytes per node. A Library of
materials, lighting setups and templates, and balaur new --template.
What is left is in the roadmap: image-based lighting, layer stacks, and the rigs that make a camera follow.
