Skip to content

Search

Terug

Compare: Balaur next to Godot, Bevy and Fyrox

Balaur next to Godot, Bevy and Fyrox as of September 2026: scripting, editor, iteration speed, determinism, build size, platforms and maturity.

Side by side

Balaur Godot 4 Bevy Fyrox
Engine language Rust C++ Rust Rust
Game code Rune scripts; Rust or C plugins GDScript, C#; Rust or C++ plugins Rust Rust
Model A scene tree A scene tree ECS A scene tree
Scene format .toml, text .tscn, text Rust code, or .ron .rgs
Editor Yes Yes No Yes
Hot reload Scripts, on save Scripts, on save Assets; opt-in code patching Code, marked experimental
Cross-platform determinism Yes: fixed 60 Hz step, replay, rollback No No No
2D and 3D Both Both Both Both
Platforms Desktop, mobile, web Desktop, mobile, web; consoles through partners Desktop, mobile, web Desktop, web
Networking HTTP, WebSockets, WebTransport HTTP, WebSockets, WebRTC, ENet Community crates Community crates
Licence MIT MIT MIT MIT
Age Very new Over a decade Few years Few years

Memory

What an idle project holds, headless: the number that decides how many instances fit on a server.

scene Balaur Godot 4.7
empty project 13 MB 41 MB
10,000 nodes 19 MB 67 MB
50,000 nodes 31 MB 166 MB

Balaur costs about 0.35 KB per node, Godot about 2.5 KB, so the gap widens with the size of the scene.

Physics and scene-tree throughput are on the benchmarks page.

Build size

A 2D hello world, release build.

Balaur Godot 4.7 Bevy 0.19 Fyrox 1.0
desktop binary 44 MB 79 MB 51 MB 29 MB
web module, brotli 5.4 MB 6.6 MB 4.8 MB 3.6 MB

What Balaur does not have yet

  • Consoles Support.
  • An asset store, a tutorial library.