Zpět
Compare: Balaur next to Godot, Bevy and Fyrox
Balaur next to Godot, Bevy and Fyrox as of September 2026: scripting, editor, iteration speed, determinism, build size, platforms and maturity.
Side by side
| Balaur | Godot 4 | Bevy | Fyrox | |
|---|---|---|---|---|
| Engine language | Rust | C++ | Rust | Rust |
| Game code | Rune scripts; Rust or C plugins | GDScript, C#; Rust or C++ plugins | Rust | Rust |
| Model | A scene tree | A scene tree | ECS | A scene tree |
| Scene format | .toml, text |
.tscn, text |
Rust code, or .ron |
.rgs |
| Editor | Yes | Yes | No | Yes |
| Hot reload | Scripts, on save | Scripts, on save | Assets; opt-in code patching | Code, marked experimental |
| Cross-platform determinism | Yes: fixed 60 Hz step, replay, rollback | No | No | No |
| 2D and 3D | Both | Both | Both | Both |
| Platforms | Desktop, mobile, web | Desktop, mobile, web; consoles through partners | Desktop, mobile, web | Desktop, web |
| Networking | HTTP, WebSockets, WebTransport | HTTP, WebSockets, WebRTC, ENet | Community crates | Community crates |
| Licence | MIT | MIT | MIT | MIT |
| Age | Very new | Over a decade | Few years | Few years |
Memory
What an idle project holds, headless: the number that decides how many instances fit on a server.
| scene | Balaur | Godot 4.7 |
|---|---|---|
| empty project | 13 MB | 41 MB |
| 10,000 nodes | 19 MB | 67 MB |
| 50,000 nodes | 31 MB | 166 MB |
Balaur costs about 0.35 KB per node, Godot about 2.5 KB, so the gap widens with the size of the scene.
Physics and scene-tree throughput are on the benchmarks page.
Build size
A 2D hello world, release build.
| Balaur | Godot 4.7 | Bevy 0.19 | Fyrox 1.0 | |
|---|---|---|---|---|
| desktop binary | 44 MB | 79 MB | 51 MB | 29 MB |
| web module, brotli | 5.4 MB | 6.6 MB | 4.8 MB | 3.6 MB |
What Balaur does not have yet
- Consoles Support.
- An asset store, a tutorial library.