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Examples

Eight projects in the engine repository: a hot-reloading cube, a 2D slingshot game, skinned and glTF rigs, a WESL shader, text and two extensions.

Every scene is TOML and every script is Rune, so the fastest way to learn the engine is to open one and change something. The editor shows its workspaces on them, and the editor in the browser opens the same projects for editing.