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Bone animations

Bones and skinned polygons in 2D, imported 3D rigs, GPU skinning, IK, jiggle, retargeting and ragdolls.

Bones in 2D and 3D, skinned on the GPU, with IK, jiggle, retargeting and ragdolls.

The column of examples/rig3d bent by its sway clip, its three bones deforming the imported mesh

  • A bone is a node, and a skin is a polygon with bone weights, painted in the Weights dock.
  • balaur import model.glb brings in a 3D rig. Both kinds skin on the GPU from a joint palette.
  • modifier2d and modifier3d run look_at, two_bone_ik, fabrik, ccdik and jiggle after the clip.
  • A bone_map plays a clip made for one skeleton on another, and physics2d.ragdoll(node) turns a rig into bodies.

Animation

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