Skip to main content

Download

Balaur v0.1.0pre-release

v0.1.0 · published 2026-09-10 · view on GitHub

macOS

Universal: Apple Silicon and Intel

balaur-editor-macos-universal.dmg · 93.5 MB

Download

Windows

x64

balaur-editor-windows-x64.zip · 44.6 MB

Download

Windows

arm64

balaur-editor-windows-arm64.zip · 41.0 MB

Download

Linux

x64

balaur-editor-linux-x64.tar.gz · 48.0 MB

Download

Linux

arm64

balaur-editor-linux-arm64.tar.gz · 45.3 MB

Download

Runtime templates and other builds

For exporting to another platform. balaur export fetches these; download one for an offline install. See Shipping a game.

Release notes

What's Changed

  • Dragos/impl polyglot pirates needed features by @Ughuuu in https://github.com/balaurengine/balaur/pull/2
  • Improve node performance by @Ughuuu in https://github.com/balaurengine/balaur/pull/4
  • Primitives, paths, booleans and cloners by @Ughuuu in https://github.com/balaurengine/balaur/pull/5
  • objects: the example photographs itself, and a bad mesh path is heard headless by @Ughuuu in https://github.com/balaurengine/balaur/pull/6
  • ci: tell the website when a nightly is published by @Ughuuu in https://github.com/balaurengine/balaur/pull/7
  • Update editor to use nodes and not imediate mode by @Ughuuu in https://github.com/balaurengine/balaur/pull/8
  • add tilemap editor by @Ughuuu in https://github.com/balaurengine/balaur/pull/9
  • use smolstr to improve node find perf. by @Ughuuu in https://github.com/balaurengine/balaur/pull/10
  • Editor updates / qol improvements by @Ughuuu in https://github.com/balaurengine/balaur/pull/11
  • Updates to release process by @Ughuuu in https://github.com/balaurengine/balaur/pull/12
  • on web there is a differetn backend for files by @Ughuuu in https://github.com/balaurengine/balaur/pull/13

New Contributors

  • @Ughuuu made their first contribution in https://github.com/balaurengine/balaur/pull/2

Full Changelog: https://github.com/balaurengine/balaur/commits/v0.1.0