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import

Bringing a file into the project being edited: a .glb or .gltf model, an .aseprite sprite, a .tmx or .ldtk level. The same importers balaur import runs.

2 functions, 0 constants. Scripts reach it as import::.

Functions

Argument kinds are the script values a call passes: node is a node handle, any a table or value of any kind, fn a callback.

functionacts onwhat it does
file(string) -> anyImport one file into the edited project. Answers { files, scene, note }: the project-relative paths written, the scene to instantiate when there is one, and a line for the log. Answers { error } when the import failed.
handles(string) -> anyWhether an importer claims this file, by extension.