reflection_probe
3d · render · 5 properties · 3D
A box the room around it was captured inside. A reflective surface within it mirrors that capture, aimed at the box, instead of the distant sky.
In a scene, reflection_probe is the node key that applies it. A script reaches each property below as a field on node.reflection_probe: reading one asks the running component, and assigning one leaves the rest alone. The whole table is node.reflection_probe.get() and node.reflection_probe.set(table).
Properties
| property | type | default | description |
|---|---|---|---|
falloff | float | 0.5 | How wide the soft edge at the box's face is; a surface crossing it fades back to the sky At least 0. |
half_extents | vec3 | [5,5,5] | Half the box this probe speaks for, in world units, centred on the node At least 0. |
image | string | — | Baked equirectangular image, project-relative. Empty captures the scene from the node's own position |
intensity | float | 1 | Brightness of what the probe reflects At least 0. |
rotation | float | 0 | Turn of the captured map about y, in degrees |