meta
interaction · 0 properties · Other
Values filed on the node by name, for whoever holds the node rather than for its own script: Godot's set_meta. The one component with no fixed properties, so every key is the author's.
In a scene, meta is the node key that applies it. A script reaches each property below as a field on node.meta: reading one asks the running component, and assigning one leaves the rest alone. The whole table is node.meta.get() and node.meta.set(table).
Properties
| property | type | default | description |
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