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bindings

interaction · 1 property · Other

What this node does when something happens to it, without a script. Each row is event, an optional when over the scene's [variables], an action, a target node path and a value. Every action is a call a script could make, and the editor's Events view writes the script when a row outgrows the table.

In a scene, bindings is the node key that applies it. A script reaches the same properties through node.bindings.get() and node.bindings.set(table).

Properties

propertytypedefaultdescription
rowsstrings[]The binding rows, each { event, when, action, target, value } Scene shorthand: rows's value can be given as the component's whole value.