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skeleton_profile

Files live in animations/. Used by no component property yet.

A skeleton profile is the canonical skeleton a bone map's names come from, and the rest pose a clip written against it was keyed relative to. Each bone has a name and, optionally, a rest_rotation in euler radians and a rest_position whose length scales a retargeted position track. A document with no bones is the built-in humanoid.

type = "skeleton_profile"

[[bones]]
name = "Hips"
rest_position = [0.0, 1.0, 0.0]

[[bones]]
name = "Spine"
rest_rotation = [0.0, 0.0, 0.0]