Links, hints and selectable text
· 2 min read
A label is no longer just a picture of its text. Marks in it can be clicked and hovered, a drag selects it, and a number carries units.

- A
[url=target]span wears the theme's link colour and an underline, the pointer over it is a hand, and a click callson_linkwith the target. What to do with it is the game's: a scene, a shop, a browser. - A
[hint=text]span says something while the pointer rests on it. The hover text belongs to the span, not to the whole label. - With
selectable, a drag selects, the platform's copy key takes it, double click takes a word and treble takes the block. A seed or an error code is now something a player can send you. - A
drag_valuewitharrowsdraws a step up and a step down inside its own box, each moving bystepwithinminandmax, andsuffixputs the units after the number:12 px,4.5 m/s.
Labels are still shaped by the engine's own text stack. That is what keeps right-to-left runs in order, holds one glyph atlas behind the HUD and the world, and measures a width a headless run agrees with.
