Bone animations
· One min read
Bones in 2D and 3D, skinned on the GPU, with IK, jiggle, retargeting and ragdolls.

- A bone is a node, and a skin is a polygon with bone weights, painted in the Weights dock.
balaur import model.glbbrings in a 3D rig. Both kinds skin on the GPU from a joint palette.modifier2dandmodifier3drunlook_at,two_bone_ik,fabrik,ccdikandjiggleafter the clip.- A
bone_mapplays a clip made for one skeleton on another, andphysics2d.ragdoll(node)turns a rig into bodies.
