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Bone animations

Bone animations

· One min read
Balaur

Bones in 2D and 3D, skinned on the GPU, with IK, jiggle, retargeting and ragdolls.

The column of examples/rig3d bent by its sway clip, its three bones deforming the imported mesh

  • A bone is a node, and a skin is a polygon with bone weights, painted in the Weights dock.
  • balaur import model.glb brings in a 3D rig. Both kinds skin on the GPU from a joint palette.
  • modifier2d and modifier3d run look_at, two_bone_ik, fabrik, ccdik and jiggle after the clip.
  • A bone_map plays a clip made for one skeleton on another, and physics2d.ragdoll(node) turns a rig into bodies.

Animation