Balaur 0.1.0
0.1.0 is tagged. The roadmap carries the full list: fifteen rows, each with a picture and the posts it was written up in.
What it holds
-
The editor. Tabbed, resizable docks built from the engine's own widgets, so the editor is a Balaur application.

-
Rune scripting. One deterministic language, hot reload in milliseconds with the state kept, and a debugger over the Debug Adapter Protocol.

-
Rapier in 2D and 3D. Bodies, joints, character controllers, queries and every collider shape rapier has, behind one script API.

-
Rendering. Sprites, tile maps, 2D lights and shadows,
light3dand anenvironment, PBR, WESL shaders, and sixteen primitives. -
Determinism. A fixed 60 Hz step, and a digest per tick that CI compares across operating systems. Record, replay, roll back.

-
Export. Native and web targets with a size report, iOS and Android, and the editor itself in a browser tab.

Where to get it
Download has a build per platform, and balaur update replaces
an install. What 0.2 adds is on the roadmap.
